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From Pathfinder #167: Ready? Fight!, which isn't enabled.

Syu Tak-nwa (Level 16)

CREATURE 16

Female Tian-Hwan white-haired witch

Perception +29
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +28, Arcana +27, Deception +29, Medicine +25, Nature +25, Occultism +31, Society +29, Thievery +26
Str +0, Dex +4, Con +2, Int +5, Wis +3, Cha +5
Familiar

Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.


AC 37; Fort +26, Ref +29, Will +28
HP 250

Speed 25 feet
Melee Hair +28 (agile, disarm, finesse, grapple, magical, reach 10, trip, unarmed), Damage 3d6+8 bludgeoning plus Grab
Melee Jian +27 (agile, finesse, magical, versatile s), Damage 3d6+12 piercing
Focus Spells DC 38, attack +30, 3 Focus Points; 8th Curse of Death, Malicious Shadow, Cackle, Needle of Vengeance; Cantrips (8th) Evil Eye
Choking Hair

As long as Tak-nwa has a creature Grabbed with her hair, the creature cannot breathe and must succeed at a DC 5 flat check check any time they attempt an action that involves speaking (including linguistic effects and Casting a Spell with a verbal component). On a failure, the action is disrupted.

Empowered Hair

Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions, and she can automatically Grab with her hair, as the creature ability. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder #167: Ready? Fight!OGL