The Looksee Man
CREATURE 4Male fetchling engineer
+14; darkvision
Aklo, Common, Draconic, Dziriak, Fey, Shadowtongue
Acrobatics +10, Arcana +12, Crafting +12, Medicine +10, Nature +8, Occultism +12, Stealth +10
Str +0, Dex +4, Con +2, Int +4, Wis +3, Cha -2
AC 21; Fort +11, Ref +14, Will +14
HP 70
Shadow Blending
When the Looksee Man is Concealed as a result of dim light, the flat check to target him has a DC of DC 7 flat check, not 5.
25 feet
Melee Dagger +12 (agile, finesse, versatile s), Damage 1d4 piercing
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4 piercing
Wizard Prepared Spells DC 21, attack +14; 2nd Acid Grip, Blazing Bolt (×2), Gecko Grip; 1st Force Barrage, Thunderstrike; Cantrips (2nd) Shield, Tangle Vine, Telekinetic Hand
Occult Innate Spells DC 21, attack +14; 1st Illusory Disguise
School of Protean Form Spell DC 21, attack +14, 1 Focus Point; 2nd Scramble Body
Shadow Stride (illusion, occult, shadow)
The Looksee Man is in dim light
Stalk Goggles Specialist
As long as he wears his Greater Stalk Goggles, the Looksee Man can't be flanked by creatures of 4th level or lower.
Pathfinder Adventure Path: GatewalkersORC