pf2e.fyi
From Pathfinder Adventure Path: Gatewalkers, which isn't enabled.

The Looksee Man

CREATURE 4

Male fetchling engineer

Perception +14; darkvision
Languages Aklo, Common, Draconic, Dziriak, Fey, Shadowtongue
Skills Acrobatics +10, Arcana +12, Crafting +12, Medicine +10, Nature +8, Occultism +12, Stealth +10
Str +0, Dex +4, Con +2, Int +4, Wis +3, Cha -2
Items Dagger, Padded Armor, Stalk Goggles (Greater), Spellbook, Ring With Nethys Mask Sigil

AC 21; Fort +11, Ref +14, Will +14
HP 70
Shadow Blending

When the Looksee Man is Concealed as a result of dim light, the flat check to target him has a DC of DC 7 flat check, not 5.


Speed 25 feet
Melee Dagger +12 (agile, finesse, versatile s), Damage 1d4 piercing
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4 piercing
Wizard Prepared Spells DC 21, attack +14; 2nd Acid Grip, Blazing Bolt (×2), Gecko Grip; 1st Force Barrage, Thunderstrike; Cantrips (2nd) Shield, Tangle Vine, Telekinetic Hand
Occult Innate Spells DC 21, attack +14; 1st Illusory Disguise
School of Protean Form Spell DC 21, attack +14, 1 Focus Point; 2nd Scramble Body
Shadow Stride (illusion, occult, shadow)
Requirements The Looksee Man is in dim light

Effect The Looksee Man Strides. He has a +10-foot status bonus to his Speed during this Stride. The DC from shadow blending increases to DC 11 flat check during this Stride, and the Looksee Man remains Concealed by dim light until the end of the movement, even if he leaves dim light during the Stride.
Stalk Goggles Specialist

As long as he wears his Greater Stalk Goggles, the Looksee Man can't be flanked by creatures of 4th level or lower.

Pathfinder Adventure Path: GatewalkersORC