Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.
In the underbelly of society, the lawless reign supreme.
Requirements The assassin is wielding a piercing or slashing weapon and has a free hand
Effect The assassin applies a poison to the weapon. That poison's DC is increased to 26 if it was lower.
Marked for Death
Each assassin is armed with one lesser black tendril shot that's engraved with the name of a specific PC. If this arrow successfully strikes that PC, the arrow's saving throw and Escape DCs increase by 5, and the save DC against any poison applied to the arrow by their Assassin's Poison ability increases to DC 30
Quick Draw
The assassin Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack
The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.