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From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Thrune Assassin

CREATURE 9

Variant elite assassin

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.


In the underbelly of society, the lawless reign supreme.


Perception +18
Languages Common
Skills Acrobatics +19, Athletics +15, Deception +14, Diplomacy +12, Intimidation +12, Medicine +16, Society +14, Stealth +21, Thievery +17, Underworld Lore +16
Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0
Swift Sneak

The assassin can move their full speed when Sneaking.


AC 28; Fort +14, Ref +21, Will +16
HP 150
Deny Advantage

The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.

Nimble Dodge
Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see.

Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet; swift sneak
Melee Rapier +22 (deadly d8, disarm, finesse, magical), Damage 1d6+11 piercing
Melee Fist +21 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning
Ranged Composite Shortbow +22 (deadly 2d10, magical, propulsive, reload 0, range increment 60 feet), Damage 2d6+9 piercing
Assassin's Poison (manipulate)
Requirements The assassin is wielding a piercing or slashing weapon and has a free hand

Effect The assassin applies a poison to the weapon. That poison's DC is increased to 26 if it was lower.
Marked for Death

Each assassin is armed with one lesser black tendril shot that's engraved with the name of a specific PC. If this arrow successfully strikes that PC, the arrow's saving throw and Escape DCs increase by 5, and the save DC against any poison applied to the arrow by their Assassin's Poison ability increases to DC 30

Quick Draw

The assassin Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.

Pathfinder Adventure Path: Hell's DestinyORC