pf2e.fyi
From Pathfinder #168: King of the Mountain, which isn't enabled.

Tino (Oni Form)

CREATURE 18

Dimensional superposition form of Tino Tung

Perception +30; darkvision
Languages Nagaji, Taldane, Tengu, Tien; (can't speak any language)
Skills Acrobatics +35, Athletics +35, Deception +24, Diplomacy +31, Intimidation +35, Irori Lore +31, Medicine +29, Occultism +29, Religion +31
Str +9, Dex +6, Con +6, Int +5, Wis +5, Cha +4

AC 41; Fort +32, Ref +32, Will +28
HP 320
Ferocity

Trigger The monster is reduced to 0 HP.

Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Retributive Strike

Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.

Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.

Toughest Teamwork: Catapult Ally
Trigger An ally using a move action moves within reach of Tino's kanabo

Effect Tino scoops his ally with his kanabo and flings them 30 feet in any direction. They can continue any remainder of their movement from their landing location
Wall of Iron

Tino raises his kanabo defensively, gaining a +2 circumstance bonus to AC.


Speed 35 feet
Melee Head +35 (deadly d10, reach 10, sweep, unholy), Damage 5d8+17 piercing
Melee Fist +35 (agile, finesse, nonlethal, reach 10, unarmed, unholy), Damage 5d6+17 bludgeoning
Melee Kanabo +33 (backswing, reach 15, shove, unholy), Damage 5d10+15 bludgeoning
A Kanabo to an Oni

Tino loses himself further to the oni, pulling out even more strength. He makes a kanabo Strike that deals two additional weapon dice of damage.

Earth-Shattering Strike
Requirements Tino's previous action was to successfully Strike an enemy with a weapon that dealt bludgeoning damage

Effect A shockwave blasts out from the force of Tino's strike. Tino attempts a single Athletics check again the Fortitude DC of all enemies within 15 feet. Regardless of the result of the check, all terrain within the area becomes difficult terrain as the ground is cracked into loose shards.

Critical Success Tino pushes the creature 10 feet, knocks it Prone, and deals 6d6 bludgeoning damage to it.

Success Tino pushes the creature 10 feet and knocks it prone.

Failure Tino pushes the creature 10 feet.

Flurry of Blows (flourish)

Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Stalwart Guardian

Tino gains a reaction at the start of each enemy's turn that he can use only during that enemy's turn.

Pathfinder #168: King of the MountainOGL