Tino (Oni Form)
CREATURE 18Dimensional superposition form of Tino Tung
+30; darkvision
Nagaji, Taldane, Tengu, Tien; (can't speak any language)
Acrobatics +35, Athletics +35, Deception +24, Diplomacy +31, Intimidation +35, Irori Lore +31, Medicine +29, Occultism +29, Religion +31
Str +9, Dex +6, Con +6, Int +5, Wis +5, Cha +4
AC 41; Fort +32, Ref +32, Will +28
HP 320
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Retributive Strike
An enemy damages the monster's ally, and both are within 15 feet of the monster.
The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
Toughest Teamwork: Catapult Ally
An ally using a move action moves within reach of Tino's kanabo
Tino scoops his ally with his kanabo and flings them 30 feet in any direction. They can continue any remainder of their movement from their landing location
Wall of Iron
Tino raises his kanabo defensively, gaining a +2 circumstance bonus to AC.
35 feet
Melee Head +35 (deadly d10, reach 10, sweep, unholy), Damage 5d8+17 piercing
Melee Fist +35 (agile, finesse, nonlethal, reach 10, unarmed, unholy), Damage 5d6+17 bludgeoning
Melee Kanabo +33 (backswing, reach 15, shove, unholy), Damage 5d10+15 bludgeoning
A Kanabo to an Oni
Tino loses himself further to the oni, pulling out even more strength. He makes a kanabo Strike that deals two additional weapon dice of damage.
Earth-Shattering Strike
Tino's previous action was to successfully Strike an enemy with a weapon that dealt bludgeoning damage
A shockwave blasts out from the force of Tino's strike. Tino attempts a single Athletics check again the Fortitude DC of all enemies within 15 feet. Regardless of the result of the check, all terrain within the area becomes difficult terrain as the ground is cracked into loose shards.
Critical Success Tino pushes the creature 10 feet, knocks it Prone, and deals 6d6 bludgeoning damage to it.
Success Tino pushes the creature 10 feet and knocks it prone.
Failure Tino pushes the creature 10 feet.
Flurry of Blows (flourish)
Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Stalwart Guardian
Tino gains a reaction at the start of each enemy's turn that he can use only during that enemy's turn.
Pathfinder #168: King of the MountainOGL