Trapmaster Tok
CREATURE 3 +9; darkvision
Common, Draconic, Dwarven, Goblin
Absalom Lore +10, Acrobatics +9, Crafting +10 (+11 traps), Occultism +10, Stealth +9, Thievery +9
Str +1, Dex +4, Con +2, Int +4, Wis -1, Cha +0
Acid Flask (Moderate) (2), Alchemist's Fire (Moderate) (2), Vexing Vapor (Moderate) (2), Dagger, Studded Leather Armor, Alchemist's Toolkit, Formula Book, Elixir of Life (Minor) (2), Grit (2)
Infused Items
2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.
AC 19; Fort +9, Ref +12, Will +6
HP 53
25 feet
Melee Dagger +12 (agile, finesse, versatile s), Damage 1d4+1 piercing
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4+1 piercing
Melee Acid Flask (Moderate) +12 (bomb, consumable, infused, splash), Damage 1 acid plus 2 acid plus 2d6 acid
Melee Alchemist's Fire (Moderate) +12 (bomb, consumable, infused, splash), Damage 2 fire plus 1d8+2 fire plus 2 fire
Melee Vexing Vapor (Moderate) +12 (bomb, consumable, infused, inhaled, splash), Damage 1d6+2 mental plus 2 mental
Hurried Retreat
Tok is adjacent to at least one enemy
He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quicktrap
Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round
Tok quickly rigs a new Trap in the empty space.
Pathfinder Society Scenario #5-07: Sewer Dragon CrisisOGL