pf2e.fyi
From Pathfinder Society Scenario #5-07: Sewer Dragon Crisis, which isn't enabled.

Trapmaster Tok

CREATURE 3
Perception +9; darkvision
Languages Common, Draconic, Dwarven, Goblin
Skills Absalom Lore +10, Acrobatics +9, Crafting +10 (+11 traps), Occultism +10, Stealth +9, Thievery +9
Str +1, Dex +4, Con +2, Int +4, Wis -1, Cha +0
Infused Items

2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.


AC 19; Fort +9, Ref +12, Will +6
HP 53

Speed 25 feet
Melee Dagger +12 (agile, finesse, versatile s), Damage 1d4+1 piercing
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4+1 piercing
Melee Acid Flask (Moderate) +12 (bomb, consumable, infused, splash), Damage 1 acid plus 2 acid plus 2d6 acid
Melee Alchemist's Fire (Moderate) +12 (bomb, consumable, infused, splash), Damage 2 fire plus 1d8+2 fire plus 2 fire
Melee Vexing Vapor (Moderate) +12 (bomb, consumable, infused, inhaled, splash), Damage 1d6+2 mental plus 2 mental
Hurried Retreat
Requirements Tok is adjacent to at least one enemy

Effect He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quick Bomber

Interact to draw and Strike to throw a bomb

Quicktrap
Requirements Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round

Effect Tok quickly rigs a new Trap in the empty space.
Pathfinder Society Scenario #5-07: Sewer Dragon CrisisOGL