pf2e.fyi
From Pathfinder Society Scenario #5-07: Sewer Dragon Crisis, which isn't enabled.

Trapmaster Tok (3-4)

CREATURE 5
Perception +12; darkvision
Languages Common, Draconic, Dwarven, Goblin
Skills Absalom Lore +13, Acrobatics +12, Crafting +13 (+14 traps), Occultism +13, Stealth +12, Thievery +12
Str +1, Dex +4, Con +2, Int +4, Wis -1, Cha +0
Infused Items

2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.


AC 22; Fort +12, Ref +15, Will +9
HP 91

Speed 25 feet
Melee Dagger +15 (agile, finesse, versatile s), Damage 2d4+3 piercing
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 2d4+3 piercing
Melee Acid Flask (Moderate) +15 (bomb, consumable, infused, splash), Damage 2d6 acid plus 2 acid plus 1 acid
Melee Alchemist's Fire (Moderate) +15 (bomb, consumable, infused, splash), Damage 2 fire plus 2d8 fire plus 2 fire
Melee Vexing Vapor (Moderate) +15 (bomb, consumable, infused, inhaled, splash), Damage 2 mental plus 2d6 mental
Hurried Retreat
Requirements Tok is adjacent to at least one enemy

Effect He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quick Bomber

Interact to draw and Strike to throw a bomb

Quicktrap
Requirements Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round

Effect Tok quickly rigs a new Trap in the empty space.
Pathfinder Society Scenario #5-07: Sewer Dragon CrisisOGL