pf2e.fyi
From Pathfinder Society Scenario #5-15: Cleansing the Flame, which isn't enabled.

Uirch of the Burning Suns

CREATURE 7
Perception +18; darkvision
Languages Common, Orcish
Skills Athletics +17, Diplomacy +15, Medicine +15, Religion +17, Survival +12
Str +6, Dex +0, Con +4, Int +0, Wis +6, Cha +2

AC 25; Fort +15, Ref +12, Will +18
HP 140
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Scimitar +16 (forceful, magical, sweep), Damage 2d6+8 slashing
Divine Prepared Spells DC 22, attack +14; 4th Fireball, Holy Light, Radiant Beam; 3rd Heal (×2), Heroism; 2nd See the Unseen, Status, Warrior's Regret; 1st Bane, Bless (×2); Cantrips (4th) Divine Lance, Forbidding Ward, Guidance, Haunting Hymn, Vitality Lash
Divine Focus Spells DC 22, attack +14, 2 Focus Points; 4th Fire Ray
Protection of the Burning Sun

Whenever Uirch's shield is raised, he is granted a defensive aura of sacred fire. Any time he's hit while his shield is raised with a non-reach melee weapon or unarmed attack, the attacking opponent takes 2d6 fire damage with a DC 20 basic Reflex save.

Pathfinder Society Scenario #5-15: Cleansing the FlameOGL