Ungukk Fleshdredge
CREATURE 11 +24; darkvision
Chthonian, Common, Necril, Orcish
Crafting +21, Deception +20, Intimidation +20, Medicine +21, Religion +21, Stealth +18
Str +2, Dex +4, Con +0, Int +2, Wis +5, Cha +7
AC 29; Fort +15, Ref +19, Will +21; +1 vs. fear
HP 146, void healing
+1 Vs. Fear
Cursebound
Using a cursebound ability makes Ungukk Enfeebled 1 or increases his enfeebled value by 1, to a maximum of 3. If he reaches Enfeebled 3, he also becomes Drained 1.
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Club +19, Damage 2d10+12 bludgeoning
Melee Club +19 (thrown 10), Damage 2d10+12 bludgeoning
Divine Spontaneous Spells DC 30, attack +22; 6th (3 slots) Spirit Blast, Vampiric Exsanguination; 5th (3 slots) Shadow Blast, Spiritual Guardian, Summon Undead; 4th (3 slots) Divine Wrath, Talking Corpse, Harm; 3rd (4 slots) Bind Undead, Crisis of Faith, Ghostly Weapon, Strength of Mind; 2nd (4 slots) Blood Vendetta, Darkness, False Vitality, See the Unseen; 1st (4 slots) Bane, Enfeeble, Fear, Grim Tendrils; Cantrips (6th) Detect Magic, Divine Lance, Forbidding Ward, Shield, Void Warp
Rituals 5th Call Spirit; 2nd Create Undead
Curse of the Fallen Divine (cursebound, divine, spellshape)
Ungukk increases the damage of a spell he casts by 1 die.
Quickened Casting (concentrate, spellshape)
once per day
If Ungukk's next action is to cast a cantrip or a spell of 4th rank or lower, reduce the number of actions to cast it by 1 (minimum of 1 action).
Roar of Zagresh (cursebound, divine, void)
Undying Conviction (aura)
30 feet. Ungukk's undead allies within his aura gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them Controlled.
Pathfinder #209: Destroyer's DoomORC