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From Pathfinder #209: Destroyer's Doom, which isn't enabled.

Ungukk Fleshdredge

CREATURE 11
Perception +24; darkvision
Languages Chthonian, Common, Necril, Orcish
Skills Crafting +21, Deception +20, Intimidation +20, Medicine +21, Religion +21, Stealth +18
Str +2, Dex +4, Con +0, Int +2, Wis +5, Cha +7

AC 29; Fort +15, Ref +19, Will +21; +1 vs. fear
HP 146, void healing
+1 Vs. Fear
Cursebound

Using a cursebound ability makes Ungukk Enfeebled 1 or increases his enfeebled value by 1, to a maximum of 3. If he reaches Enfeebled 3, he also becomes Drained 1.

Ferocity

Trigger The monster is reduced to 0 HP.

Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Club +19, Damage 2d10+12 bludgeoning
Melee Club +19 (thrown 10), Damage 2d10+12 bludgeoning
Rituals 5th Call Spirit; 2nd Create Undead
Curse of the Fallen Divine (cursebound, divine, spellshape)

Ungukk increases the damage of a spell he casts by 1 die.

Quickened Casting (concentrate, spellshape)
Frequency once per day

Effect If Ungukk's next action is to cast a cantrip or a spell of 4th rank or lower, reduce the number of actions to cast it by 1 (minimum of 1 action).
Roar of Zagresh (cursebound, divine, void)

With a mighty roar, Ungukk unleashes void energy in a 30-foot emanation. Creatures in the area must make a DC 30 Fortitude save or take 6d6 void damage and become Doomed 1 (Doomed 2 on a critical failure).

Undying Conviction (aura)

30 feet. Ungukk's undead allies within his aura gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them Controlled.

Pathfinder #209: Destroyer's DoomORC