Veteran Bodyguard
CREATURE 3Variant Bodyguard
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.
Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
+10
Common
Athletics +10, Intimidation +9, Society +5
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 19; Fort +11, Ref +10, Will +7
HP 56
Bodyguard's Reprisal
A creature attacks the subject of bodyguard's defense
The bodyguard makes a Strike against the triggering creature.
25 feet
Melee Fist +10 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Melee Greatclub +10 (backswing, shove), Damage 1d10+6 bludgeoning
Melee Sap +10 (agile, nonlethal), Damage 1d6+6 bludgeoning
Ranged Sling +8 (propulsive, reload 1, range increment 50 feet), Damage 1d6+4 bludgeoning
Bodyguard's Defense
The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.
Effect: Bodyguard's Defense
Pathfinder Society Scenario #6-18: Symposium on a Fallen GodORC