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From Pathfinder Society Scenario #6-18: Symposium on a Fallen God, which isn't enabled.

Veteran Bodyguard

CREATURE 3

Variant Bodyguard

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.


Perception +10
Languages Common
Skills Athletics +10, Intimidation +9, Society +5
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 19; Fort +11, Ref +10, Will +7
HP 56
Bodyguard's Reprisal
Trigger A creature attacks the subject of bodyguard's defense

Effect The bodyguard makes a Strike against the triggering creature.

Speed 25 feet
Melee Fist +10 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Melee Greatclub +10 (backswing, shove), Damage 1d10+6 bludgeoning
Melee Sap +10 (agile, nonlethal), Damage 1d6+6 bludgeoning
Ranged Sling +8 (propulsive, reload 1, range increment 50 feet), Damage 1d6+4 bludgeoning
Bodyguard's Defense

The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.

Effect: Bodyguard's Defense

Pathfinder Society Scenario #6-18: Symposium on a Fallen GodORC