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From Pathfinder #214: The Broken Palace, which isn't enabled.

Vikandian

CREATURE 8

Variant human nosferatu swashbuckler

Twisted by age and eternal hunger, nosferatu malefactors spread plague in their wake and yearn for mortal blood.


Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.


Perception +16; darkvision
Languages Azlanti, Chthonian, Diabolic, Necril, Sakvroth; telepathy 60 feet
Skills Acrobatics +16, Arcana +21, Athletics +19, Deception +18, Intimidation +18, Occultism +15, Society +15, Stealth +18
Str +1, Dex +6, Con +2, Int +3, Wis +4, Cha +6

AC 26; Fort +12, Ref +18, Will +16
HP 100, fast healing 10, void healing, plagued coffin restoration; Immunities death effects, disease, paralyzed, poison, sleep
Fast Healing 10

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Nosferatu Vulnerabilities

n addition to the typical vampire vulnerabilities, Vikandian is jealous he can't create spawn. A PC who pokes at this shame when they attempt to Demoralize Vikandian gains a +4 circumstance bonus on their Intimidation check. If they're successful, Vikandian becomes Slowed 1 for as long as he remains frightened as he sputters in rage.

  • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
  • Stake A magical wooden stake (such as one affected by a weapon potency rune, magic weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is Unconscious. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with Holy Water while the stake is in place, the nosferatu is destroyed.
  • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes Slowed 1. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.
Opportune Riposte
Trigger An enemy within Vikandian's reach critically fails on a Strike against him

Effect Vikandian either makes a melee Strike against the triggering enemy or attempts to Disarm them of the weapon used for the Strike. If he succeeds, he gains panache.
Plagued Coffin Restoration (divine, void)

If he's reduced to 0 HP, Vikandian disperses into an immense number of individual rats that flee in every direction in an attempt to return to his coffin in area N6. If even a single rat enters this coffin, he reforms in his body and is Unconscious. If his body rests in his coffin for 1 hour, Vikandian gains 1 HP, after which his fast healing begins to function normally. If his coffin doesn't contain plagued grave dirt, he instead needs to rest in his coffin for 1 day before he gains 1 HP and regains his fast healing.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet, climb 25 feet
Melee Fangs +18 (finesse, unarmed), Damage 2d12+4 piercing plus 3 piercing plus Vampire Nosferatu Drink Blood
Melee Claw +18 (agile, finesse, unarmed), Damage 2d8+4 slashing plus 3 slashing plus Vampire Nosferatu Plague Of Ancients
Melee Sword Cane +19 (agile, concealable, finesse, magical), Damage 2d6+4 piercing plus 3 piercing plus 1d6 spirit
Divine Innate Spells DC 29, attack +21; 6th Dominate (At Will) (See Dominate); 5th Telekinetic Haul (×3)
Bleeding Finisher
Requirements Vikandian has panache

Effect Vikandian attempts a sword cane Strike. If he hits, the target also takes 3d6 persistent bleed damage. He then loses his panache and can't use actions that have the attack trait for the rest of his turn.
Change Shape (concentrate, divine, polymorph)

Vikandian transforms into a swarm of rats. He gains a land Speed of 30 feet and a climb Speed of 10 feet, and he becomes Large. Each enemy in his space takes 2d10 piercing damage (DC 26 basic Reflex save). A creature that fails the save is exposed to plague of ancients.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Command Thrall (auditory, divine, mental)
Requirements One of Vikandian's morlock thralls is present and can hear him

Effect Vikandian gives a single command to one of his thralls, which the thrall follows to the best of their ability during their next turn.
Dominate (divine, incapacitation, mental, visual)

The nosferatu can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (DC 26 Will). A creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

Drink Blood (divine)
Requirements The nosferatu's last action was a successful fangs Strike

Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and Vikandian regains 10 healing HP, gaining any excess HP as temporary Hit Points and gaining panache. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Plague of Ancients (disease, virulent)
Saving Throw DC 26 Fortitude
Onset 1 day
Stage 1 drained (1 day)
Stage 2 Drained 2 and Enfeebled 2 (1 day)
Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day)
Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day)
Stage 5 Unconscious (1 day)
Stage 6 death
Precise Fencer

Vikandian deals an additional 3 precision damage with his sword cane, fangs, or claw Strikes.

Vampiric Panache

Vikandian gains panache when he successfully uses Opportune Riposte, when he successfully Demoralizes a creature, when he successfully Dominates a creature, and when he Drinks Blood.

Pathfinder #214: The Broken PalaceORC