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From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Viro Ahala

CREATURE 5

Male human Hellknight armiger

Perception +12
Languages Common, Diabolic
Skills Athletics +13, Hell Lore +10, Intimidation +12, Society +10, Survival +12
Str +5, Dex +0, Con +4, Int +0, Wis +2, Cha +2

AC 21 ((23 with shield raised)); Fort +15, Ref +9, Will +12; +12 Reflex vs. area effects
HP 75; Resistances mental 4, piercing 4
+3 to Reflex Saves vs. Area Effects
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 20 feet
Melee Longsword +15 (versatile p), Damage 1d8+7 slashing
Ranged Crossbow +11 (reload 1, range increment 120 feet), Damage 1d8+2 piercing
Melee Gauntlet +15 (agile, free hand), Damage 1d4+7 bludgeoning
Punishing Cut

Viro makes a longsword Strike. This counts as two attacks for his multiple attack penalty. If the Strike hits, it deals an additional die of weapon damage and 1d4 persistent bleed damage.

Shielded Charge
Requirements Viro is wielding a shield

Effect Viro Raises his Shield and then Strides twice. If he ends his movement adjacent to a foe, that foe is Off-Guard to Viro's Strikes until the end of Viro's current turn.
Pathfinder Adventure Path: HellbreakersORC