pf2e.fyi
From Pathfinder Adventure: Night of the Gray Death, which isn't enabled.

Worm Prophet

CREATURE 18
Perception +28
Languages Aklo, Common, Requian, Sakvroth
Skills Arcana +32, Crafting +32, Deception +36, Diplomacy +32, Intimidation +32, Occultism +34, Performance +32, Religion +32, Society +34
Str +1, Dex +3, Con +0, Int +6, Wis +4, Cha +6
Items Dagger, Chain Shirt, Silver Veil

AC 42; Fort +27, Ref +30, Will +33
HP 335
Anonymity

The worm prophet has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the worm prophet's identity.

Gardener's Resolve
Trigger The worm prophet rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait
Requirements The worm prophet's features are obscured by a mask or hood

Effect The worm prophet takes 3d8 mental damage, and the saving throw is a success.
Invaded

The worm prophet is subject to the conqueror worm's Mental Invader effect.


Speed 25 feet
Melee Dagger +32 (agile, finesse, versatile s), Damage 3d4+8 piercing
Melee Dagger +32 (agile, thrown 10, versatile s), Damage 3d4+8 piercing
Focus Divine Spells DC 40, attack +32, 2 Focus Points; 9th Commanding Lash, Touch of Obedience
Capture Spirit
Trigger A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet

Effect The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is Quickened 1 for 1 minute. They can use this extra action only to Step, Stride, or Sustain a Spell.
Steady Spellcasting

If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC 15 flat check. On a success, the action isn't disrupted.

Pathfinder Adventure: Night of the Gray DeathOGL