Worm Prophet
CREATURE 18 +28
Aklo, Common, Requian, Sakvroth
Arcana +32, Crafting +32, Deception +36, Diplomacy +32, Intimidation +32, Occultism +34, Performance +32, Religion +32, Society +34
Str +1, Dex +3, Con +0, Int +6, Wis +4, Cha +6
Dagger, Chain Shirt, Silver Veil
AC 42; Fort +27, Ref +30, Will +33
HP 335
Anonymity
The worm prophet has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the worm prophet's identity.
Gardener's Resolve
The worm prophet rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait
The worm prophet's features are obscured by a mask or hood
The worm prophet takes 3d8 mental damage, and the saving throw is a success.
Invaded
The worm prophet is subject to the conqueror worm's Mental Invader effect.
25 feet
Melee Dagger +32 (agile, finesse, versatile s), Damage 3d4+8 piercing
Melee Dagger +32 (agile, thrown 10, versatile s), Damage 3d4+8 piercing
Divine Prepared Spells DC 40, attack +32; 9th Dispel Magic, Divine Vessel, Harm (×7), Zealous Conviction; 8th Discern Location, Spirit Blast (×2), Spiritual Epidemic; 7th Resist Energy, Spiritual Guardian, Warp Mind; 6th Restoration, Spellwrack, True Seeing; 5th Death Ward, Drop Dead, Mind Probe; 4th Charm, Dream Message, Freedom of Movement; 3rd Locate, Neutralize Poison, Zone of Truth; 2nd Calm Emotions, Death Knell, Enhance Victuals; 1st Bane, Mending, Sanctuary; Cantrips (9th) Detect Magic, Divine Lance, Forbidding Ward, Light, Message
Focus Divine Spells DC 40, attack +32, 2 Focus Points; 9th Commanding Lash, Touch of Obedience
Capture Spirit
Steady Spellcasting
If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC 15 flat check. On a success, the action isn't disrupted.
Pathfinder Adventure: Night of the Gray DeathOGL