Zatqualmish (3-4)
CREATURE 4 +9; low-light vision
Common, Dwarven, Elven, Fey, Gnomish
Crafting +7, Deception +10, Diplomacy +10, Legal Lore +7, Occultism +9, Performance +12, Society +9 (+10 to Create Forgeries), Thievery +9, Underworld Lore +7
Str +0, Dex +3, Con +2, Int +1, Wis +1, Cha +4
Dagger, Shortbow, Wax and Official Seals (Pathfinder Society), Clothing (Fine), Writing Set, Writing Set (Extra Ink and Paper), Piccolo, Thieves' Tools, Healing Potion (Minor), Arrows (10)
AC 21; Fort +8, Ref +11, Will +9; +1 Status to All Saves vs. Illusions
HP 55
+1 Status to All Saves vs. Illusions
Run Away!
A creature ends its movement adjacent to Zatqualmish
Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.
This movement doesn't trigger reactions.
25 feet
Melee Dagger +9 (agile, finesse, thrown 10, versatile s), Damage 1d4 piercing
Ranged Shortbow +9 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Occult Spontaneous Spells DC 23, attack +14; 2nd (3 slots) Blur, Hideous Laughter, Invisibility; 1st (3 slots) Charm, Color Spray, Magic Missile, Unseen Servant; Cantrips (2nd) Chill Touch, Detect Magic, Guidance, Read Aura, Shield
Bard Composition Spells DC 23, attack +13, 2 Focus Points; 2nd Counter Performance; Cantrips (2nd) Inspire Courage
Pathfinder Society Quest #8: Shadows of the Black SovereignOGL