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From Pathfinder Society Quest #8: Shadows of the Black Sovereign, which isn't enabled.

Zatqualmish (3-4)

CREATURE 4
Perception +9; low-light vision
Languages Common, Dwarven, Elven, Fey, Gnomish
Skills Crafting +7, Deception +10, Diplomacy +10, Legal Lore +7, Occultism +9, Performance +12, Society +9 (+10 to Create Forgeries), Thievery +9, Underworld Lore +7
Str +0, Dex +3, Con +2, Int +1, Wis +1, Cha +4

AC 21; Fort +8, Ref +11, Will +9; +1 Status to All Saves vs. Illusions
HP 55
+1 Status to All Saves vs. Illusions
Run Away!
Trigger A creature ends its movement adjacent to Zatqualmish

Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.

This movement doesn't trigger reactions.


Speed 25 feet
Melee Dagger +9 (agile, finesse, thrown 10, versatile s), Damage 1d4 piercing
Ranged Shortbow +9 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Occult Spontaneous Spells DC 23, attack +14; 2nd (3 slots) Blur, Hideous Laughter, Invisibility; 1st (3 slots) Charm, Color Spray, Magic Missile, Unseen Servant; Cantrips (2nd) Chill Touch, Detect Magic, Guidance, Read Aura, Shield
Bard Composition Spells DC 23, attack +13, 2 Focus Points; 2nd Counter Performance; Cantrips (2nd) Inspire Courage
Pathfinder Society Quest #8: Shadows of the Black SovereignOGL