pf2e.fyi

Energy Ward

FEAT 6
Activity free action

Frequency once per turn
Requirements Your most recent action was to cast a non-cantrip spell that dealt energy damage.

You convert energy from the last spell you cast into a protective ward. Until the start of your next turn, you gain resistance to one type of energy (acid, cold, electricity, fire, force, sonic, vitality, or void) equal to 4 + the rank of the spell.

Pathfinder Player Core 2ORC