Energy Ward
FEAT 6 free action
once per turn
Your most recent action was to cast a non-cantrip spell that dealt energy damage.
You convert energy from the last spell you cast into a protective ward. Until the start of your next turn, you gain resistance to one type of energy (acid, cold, electricity, fire, force, sonic, vitality, or void) equal to 4 + the rank of the spell.
Pathfinder Player Core 2ORC