No Cause for Alarm
FEAT 1 3 actions
trained in Diplomacy
You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are Frightened. Each of them is temporarily immune for 1 hour.
Critical Success Reduce the creature's frightened value by 2.
Success Reduce the creature's frightened value by 1.
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