pf2e.fyi

No Cause for Alarm

FEAT 1
Activity 3 actions
Prerequisites trained in Diplomacy

You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are Frightened. Each of them is temporarily immune for 1 hour.


Critical Success Reduce the creature's frightened value by 2.

Success Reduce the creature's frightened value by 1.

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