Devil's Breath
HAZARD 5 +13
The taxidermy monster lurches forward, howls, and exhales a blast of foul-smelling smoke.
DC 23 Thievery to pluck out the taxidermy's gemstone eyes
AC 22; Fort +15, Ref +9
Hardness 10, HP 50 (BT 25); Immunities critical hits, precision
Exhale Smoke
A non-goblin creature approaches within 10 feet of the taxidermy Sandpoint Devil
The taxidermy Sandpoint Devil lurches forward, opens its jaws, and emits a blood-curdling howl and a blast of foul-smelling gray smoke. All creatures in a 30-foot cone directed south of the trap (which reaches all the way to the door leading out to the Pit) must attempt a DC 22 Fortitude save or become Enfeebled 1 for 1 hour (or Enfeebled 2 for 8 hours on a critical failure).
The Devil's Breath resets automatically after an hour.
Pathfinder #200: Seven Dooms for SandpointOGL