pf2e.fyi
From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Devil's Breath

HAZARD 5
Stealth +13
Description The taxidermy monster lurches forward, howls, and exhales a blast of foul-smelling smoke.

Disable DC 23 Thievery to pluck out the taxidermy's gemstone eyes

AC 22; Fort +15, Ref +9
Hardness 10, HP 50 (BT 25); Immunities critical hits, precision

Exhale Smoke
Trigger A non-goblin creature approaches within 10 feet of the taxidermy Sandpoint Devil

Effect The taxidermy Sandpoint Devil lurches forward, opens its jaws, and emits a blood-curdling howl and a blast of foul-smelling gray smoke. All creatures in a 30-foot cone directed south of the trap (which reaches all the way to the door leading out to the Pit) must attempt a DC 22 Fortitude save or become Enfeebled 1 for 1 hour (or Enfeebled 2 for 8 hours on a critical failure).
Reset The Devil's Breath resets automatically after an hour.
Pathfinder #200: Seven Dooms for SandpointOGL