Echoes of Betrayal
COMPLEX HAZARD 16 +25 (master) to hear the quiet murmurs of angry spirits
Malevolent spirits led by a ghostly image of Ludika rise and begin a deadly brawl. These spirits attempt to overwhelm living creatures, forcing them to join the battle.
DC 35 Religion (master) three times to exorcise the spirits or DC 39 Diplomacy (expert) three times to talk them down.
Confuse (emotion, fear, illusion, mental, occult)
At least three creatures enter area H10.
The haunt takes control of all creatures in the prison, affecting them with Confusion (8th level, DC 37 Will save).
Melee Spectral Fist +35 (magical, reach 10), Damage 5d10 bludgeoning
(1 action) As 1 action, the haunt causes a barrage of ghostly fists to lash from the walls, floors, and ceiling. The haunt attempts a spectral fist Strike against each creature in area H10.
After 24 hours, the haunt returns. The spirits are permanently put to rest only if a lawfully appointed judge from Saggorak (or Kovlar) comes into the prison, takes damage from the haunt, and survives the attack.
Pathfinder #148: Fires of the Haunted CityOGL