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From Pathfinder #148: Fires of the Haunted City, which isn't enabled.

Echoes of Betrayal

COMPLEX HAZARD 16
Stealth +25 (master) to hear the quiet murmurs of angry spirits
Description Malevolent spirits led by a ghostly image of Ludika rise and begin a deadly brawl. These spirits attempt to overwhelm living creatures, forcing them to join the battle.

Disable DC 35 Religion (master) three times to exorcise the spirits or DC 39 Diplomacy (expert) three times to talk them down.


Confuse (emotion, fear, illusion, mental, occult)
Trigger At least three creatures enter area H10.

Effect The haunt takes control of all creatures in the prison, affecting them with Confusion (8th level, DC 37 Will save).
Melee Spectral Fist +35 (magical, reach 10), Damage 5d10 bludgeoning

On hit the creature must attempt a new DC 37 Will save against Confusion if it's not already Confused.

Routine (1 action) As 1 action, the haunt causes a barrage of ghostly fists to lash from the walls, floors, and ceiling. The haunt attempts a spectral fist Strike against each creature in area H10.
Reset After 24 hours, the haunt returns. The spirits are permanently put to rest only if a lawfully appointed judge from Saggorak (or Kovlar) comes into the prison, takes damage from the haunt, and survives the attack.
Pathfinder #148: Fires of the Haunted CityOGL