pf2e.fyi
From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Fires of Abraxas

HAZARD 5
Stealth +8 (trained)
Description Beams of fire lance out of the flames within the Sihedron to sweep through the room unless a prayer to Abraxas is uttered in Thassilonian.

Disable

DC 23 Thievery to deface one of the small trigger runes on the walls, or DC 23 Religion to overwhelm the trap with prayers to a good deity

Bypass Prayers to Abraxas are carved into the walls in Thassilonian; speaking one of the prayers deactivates the trap for 1 hour.



Fiery Beam
Trigger The door to area B3 is opened or damaged.

Effect Two beams of fire lance out of the northern and western Sihedron, then swipe through the room. All creatures in area B2 take 6d10 fire damage (DC 22 basic Reflex save).
Reset The trap resets automatically after 1 hour.
Pathfinder #200: Seven Dooms for SandpointOGL