Fires of Abraxas
HAZARD 5 +8 (trained)
Beams of fire lance out of the flames within the Sihedron to sweep through the room unless a prayer to Abraxas is uttered in Thassilonian.
DC 23 Thievery to deface one of the small trigger runes on the walls, or DC 23 Religion to overwhelm the trap with prayers to a good deity
Bypass Prayers to Abraxas are carved into the walls in Thassilonian; speaking one of the prayers deactivates the trap for 1 hour.
Fiery Beam
The door to area B3 is opened or damaged.
Two beams of fire lance out of the northern and western Sihedron, then swipe through the room. All creatures in area B2 take 6d10 fire damage (DC 22 basic Reflex save).
The trap resets automatically after 1 hour.
Pathfinder #200: Seven Dooms for SandpointOGL