pf2e.fyi
From Pathfinder Claws of the Tyrant, which isn't enabled.

Grasping Gauntlet

HAZARD 18
Stealth +36 (master)
Description A gauntlet of magical force clutches creatures trying to steal gear from the armory.

Disable DC 45 Arcana, DC 45 Nature, DC 45 Occultism, or DC 45 Religion to trick the hazard's magic into nullifying itself, DC 41 Athletics to wrestle the gauntlet into submission, DC 39 Thievery to slide an object into the gauntlet's grasp, or Dispel Magic (9th rank; counteract DC 41)


Seize Thief (magical)
Trigger A creature touches the warded area

Effect A gauntleted hand reaches out from the ward and attempts a gauntlet Strike. The hazard has an Athletics modifier of +37 for its Grab (Escape DC 47).
Melee Gauntlet +37 (magical), Damage 10d6+35 bludgeoning plus Improved Grab

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Reset 1 hour
Pathfinder Claws of the TyrantORC