Grasping Gauntlet
HAZARD 18 +36 (master)
A gauntlet of magical force clutches creatures trying to steal gear from the armory.
DC 45 Arcana, DC 45 Nature, DC 45 Occultism, or DC 45 Religion to trick the hazard's magic into nullifying itself, DC 41 Athletics to wrestle the gauntlet into submission, DC 39 Thievery to slide an object into the gauntlet's grasp, or Dispel Magic (9th rank; counteract DC 41)
Seize Thief (magical)
Melee Gauntlet +37 (magical), Damage 10d6+35 bludgeoning plus Improved Grab
The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
1 hour
Pathfinder Claws of the TyrantORC