pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Junk Launcher

HAZARD 1
Stealth +10 (trained)
Description A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.

Disable DC 17 Thievery (trained) to disable the catapult without triggering the trap

AC 16; Fort +10, Ref +4
Hardness 6, HP 24 (BT 12); Immunities critical hits, precision

Launch Junk (attack)
Trigger The trip wire is pulled or severed

Effect The catapult launches junk at the triggering creature.
Melee Junk +13, Damage 2d6+5 bludgeoning
Pathfinder Society Special #3-99: Fate in the FutureOGL