Junk Launcher
HAZARD 1 +10 (trained)
A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.
DC 17 Thievery (trained) to disable the catapult without triggering the trap
AC 16; Fort +10, Ref +4
Hardness 6, HP 24 (BT 12); Immunities critical hits, precision
Launch Junk (attack)
The trip wire is pulled or severed
The catapult launches junk at the triggering creature.
Melee Junk +13, Damage 2d6+5 bludgeoning
Pathfinder Society Special #3-99: Fate in the FutureOGL