pf2e.fyi
From Pathfinder #160: Assault on Hunting Lodge Seven, which isn't enabled.

Poisoned Dart Statue

COMPLEX HAZARD 14
Stealth +24 (expert) or DC 39 Perception (master) to notice the control panel. Anyone specifically searching the name plate of Abresha Tallow-Hands locates the control panel automatically.
Description Countless poison darts fire from holes in the statues and walls of this hall.

Disable DC 34 Thievery (master) on the control panel deactivates the trap.

AC 34; Fort +20, Ref +25
Hardness 24, HP 96 (BT 48); Immunities critical hits, precision

Dart Volley
Trigger A creature makes noise in the hall, which can be avoided with a successful DC 28 Stealth check

Effect The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.
Continuous Barrage
Trigger A creature within the hallway finishes an action while the trap is active

Effect The trap makes a poisoned dart Strike against the triggering creature.
Terinav Root Poison (poison)
Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and clumsy 2 (1 round)
Stage 2 5d6 poison damage, clumsy 2, and –5-foot status penalty to all Speeds (1 round)
Stage 3 7d6 poison damage, clumsy 2, and –10-foot status penalty to all Speeds (1 round)
Melee Poisoned Dart +28, Damage 4d4 piercing plus Terinav Root Poison
Routine (1 action) The trap launches one dart against every creature in the hall as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn. The trap doesn't take a multiple attack penalty.
Reset The trap deactivates and resets after 1 minute.
Pathfinder #160: Assault on Hunting Lodge SevenOGL