Poisoned Dart Statue
COMPLEX HAZARD 14 +24 (expert) or DC 39 Perception (master) to notice the control panel. Anyone specifically searching the name plate of Abresha Tallow-Hands locates the control panel automatically.
Countless poison darts fire from holes in the statues and walls of this hall.
DC 34 Thievery (master) on the control panel deactivates the trap.
AC 34; Fort +20, Ref +25
Hardness 24, HP 96 (BT 48); Immunities critical hits, precision
Dart Volley
A creature makes noise in the hall, which can be avoided with a successful DC 28 Stealth check
The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.
Continuous Barrage
A creature within the hallway finishes an action while the trap is active
The trap makes a poisoned dart Strike against the triggering creature.
Terinav Root Poison (poison)
Melee Poisoned Dart +28, Damage 4d4 piercing plus Terinav Root Poison
(1 action) The trap launches one dart against every creature in the hall as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn. The trap doesn't take a multiple attack penalty.
The trap deactivates and resets after 1 minute.
Pathfinder #160: Assault on Hunting Lodge SevenOGL