pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Poisoned Dart Trap (1-2)

HAZARD 1
Stealth +7 (trained)
Description Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.

Disable DC 20 Thievery (trained) to disable the pressure plate

AC 18; Fort +10, Ref +4
Hardness 5, HP 24 (BT 12); Immunities critical hits, precision

Dart Volley (attack)
Trigger A creature steps on the pressure plate

Effect A poisoned dart shoots at the triggering creature.
Giant Centipede Venom (poison)
Saving Throw DC 17 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d8 poison damage and Off-Guard (1 round)
Stage 3 1d12 poison damage, Clumsy 1, and off-guard (1 round)
Melee Dart +11, Damage 1 piercing plus Giant Centipede Venom
Reset The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.
Pathfinder Society Special #3-99: Fate in the FutureOGL