Poisoned Dart Trap (1-2)
HAZARD 1 +7 (trained)
Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.
DC 20 Thievery (trained) to disable the pressure plate
AC 18; Fort +10, Ref +4
Hardness 5, HP 24 (BT 12); Immunities critical hits, precision
Dart Volley (attack)
A creature steps on the pressure plate
A poisoned dart shoots at the triggering creature.
Giant Centipede Venom (poison)
Melee Dart +11, Damage 1 piercing plus Giant Centipede Venom
The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.
Pathfinder Society Special #3-99: Fate in the FutureOGL