pf2e.fyi

Poisoned Lock

HAZARD 1
Stealth +7 (trained)
Description A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.

Disable DC 17 Thievery (trained) on the spring mechanism

AC 15; Fort +8, Ref +4
Hardness 6, HP 24 (BT 12); Immunities critical hits, precision

Spring (attack)
Trigger A creature tries to unlock or Pick the Lock.

Effect A spine extends to Strike the triggering creature.
Cladis Poison (poison)
Saving Throw DC 19 Fortitude
Maximum Duration 4 hours
Stage 1 1d6 poison damage and Drained 1 (1 hour)
Stage 2 2d6 poison damage and Drained 2 (1 hour)
Stage 3 3d6 poison damage and drained 2 (1 hour)
Melee Spine +13, Damage 1 piercing plus Cladis Poison
Pathfinder GM CoreORC