pf2e.fyi
From Pathfinder #154: Siege of the Dinosaurs, which isn't enabled.

Poisoned Secret Door Trap

HAZARD 14
Stealth +24 (master)
Description Multiple tiny needles filled with poison are embedded in this secret door, spring-loaded to pop out.

Disable DC 34 Thievery (expert) to break the mechanism, or DC 39 Perception (master) to identify the three stones that, when pressed, prevent the trap from triggering

AC 36; Fort +28, Ref +19
Hardness 23, HP 92 (BT 46); Immunities critical hits, precision

Spring (attack)
Trigger A creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface

Effect Needles pop out of the door at the triggering creature.
Purple Worm Venom (poison)
Saving Throw DC 34 Fortitude
Maximum Duration 6 rounds
Stage 1 5d6 poison damage and Enfeebled 2 (1 round)
Stage 2 6d6 poison damage and enfeebled 2 (1 round)
Stage 3 8d6 poison damage and enfeebled 2 (1 round).
Melee Needles +32, Damage 1d12 piercing plus Purple Worm Venom
Reset If disabled, the trap resets after 1 minute.
Pathfinder #154: Siege of the DinosaursOGL