Poisoned Secret Door Trap
HAZARD 14 +24 (master)
Multiple tiny needles filled with poison are embedded in this secret door, spring-loaded to pop out.
DC 34 Thievery (expert) to break the mechanism, or DC 39 Perception (master) to identify the three stones that, when pressed, prevent the trap from triggering
AC 36; Fort +28, Ref +19
Hardness 23, HP 92 (BT 46); Immunities critical hits, precision
Spring (attack)
A creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface
Needles pop out of the door at the triggering creature.
Purple Worm Venom (poison)
DC 34 Fortitude
6 rounds
5d6 poison damage and Enfeebled 2 (1 round)
6d6 poison damage and enfeebled 2 (1 round)
8d6 poison damage and enfeebled 2 (1 round).
Melee Needles +32, Damage 1d12 piercing plus Purple Worm Venom
If disabled, the trap resets after 1 minute.
Pathfinder #154: Siege of the DinosaursOGL