pf2e.fyi
From Pathfinder Society Scenario #5-15: Cleansing the Flame, which isn't enabled.

Possessed Daeodons (7-8)

COMPLEX HAZARD 8
Stealth +22 or Detect Magic to notice the heavy divine magic in the area
Description Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.

Disable DC 24 Occultism or DC 24 Religion to disrupt the magic animating the spirits, DC 28 Athletics to hold down one of the daeodons, or Dispel Magic (4th-rank, counteract DC 28). 3 successes are required.

AC 24
Hardness 15, HP 62 (BT 31); Immunities critical hits, fire, precision

Fires of Sabotage
Trigger A creature enters the area of the ritual circle

Effect The outline of the circle alights with fire dealing 6d6 fire damage to all creatures within it (DC 26 basic Reflex save). The trap then rolls initiative.
Routine (three actions) The animated daeodons trample all creatures within the circle, dealing 2d10+11 bludgeoning damage (DC 25 basic Reflex save).
Reset The hazard resets within 24 hours if the cultists of Sezelrian still remain in the area.
Pathfinder Society Scenario #5-15: Cleansing the FlameOGL