Possessed Daeodons (7-8)
COMPLEX HAZARD 8 +22 or Detect Magic to notice the heavy divine magic in the area
Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.
DC 24 Occultism or DC 24 Religion to disrupt the magic animating the spirits, DC 28 Athletics to hold down one of the daeodons, or Dispel Magic (4th-rank, counteract DC 28). 3 successes are required.
AC 24
Hardness 15, HP 62 (BT 31); Immunities critical hits, fire, precision
Fires of Sabotage
A creature enters the area of the ritual circle
The outline of the circle alights with fire dealing 6d6 fire damage to all creatures within it (DC 26 basic Reflex save). The trap then rolls initiative.
(three actions) The animated daeodons trample all creatures within the circle, dealing 2d10+11 bludgeoning damage (DC 25 basic Reflex save).
The hazard resets within 24 hours if the cultists of Sezelrian still remain in the area.
Pathfinder Society Scenario #5-15: Cleansing the FlameOGL