pf2e.fyi
From Pathfinder Adventure: Rusthenge, which isn't enabled.

Rusty Floor Spikes

HAZARD 2
Stealth +8 (trained)
Description Pressure plates on the floor near the north door cause rusty spikes to lance up out of the floor in area C3.

Disable DC 18 Thievery (trained) to disable the pressure plates.


Spring Up (attack)
Trigger A creature steps on the pressure plate

Effect The spikes spring up, Striking all creatures in the hallway. The floor becomes greater difficult terrain.
Tetanus (disease)

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw DC 14 Fortitude
Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
Melee Rusty Spike +11, Damage 1d10+4 piercing plus Tetanus
Reset Turn the resetting wheel in the eastern Inner Guard Station (area C8b).
Pathfinder Adventure: RusthengeOGL