Rusty Floor Spikes
HAZARD 2 +8 (trained)
Pressure plates on the floor near the north door cause rusty spikes to lance up out of the floor in area C3.
DC 18 Thievery (trained) to disable the pressure plates.
Spring Up (attack)
A creature steps on the pressure plate
The spikes spring up, Striking all creatures in the hallway. The floor becomes greater difficult terrain.
Tetanus (disease)
Melee Rusty Spike +11, Damage 1d10+4 piercing plus Tetanus
Turn the resetting wheel in the eastern Inner Guard Station (area C8b).
Pathfinder Adventure: RusthengeOGL