Web Lurker Noose
HAZARD 2 +12
Discreet webbing at throat level snags a creature that walks into it.
DC 18 Survival (trained) or DC 18 Thievery (expert) to rearrange the webbing
AC 18; Fort +11, Ref +5
Hardness 4, HP 16 (BT 8); Immunities critical hits, precision
Web Noose (attack)
If a creature steps into the square with the web trip wire, the web lurker noose makes a noose Strike against the creature.
Melee Noose +13 (deadly d10), Damage 3d6 bludgeoning plus Grab
Pathfinder Adventure: Troubles in OtariOGL