Web Noose
HAZARD 2 +12
A looped length of webbing snags a creature that walks into it and yanks them painfully off the ground.
DC 19 Survival (trained) or DC 19 Thievery (expert) to rearrange the webbing
AC 18; Fort +11, Ref +5
Hardness 8, HP 32 (BT 16)
Web Noose (attack)
A creature steps into the square in which the web noose is set
The trap makes a noose Strike against the triggering creature.
Melee Noose +13 (deadly d10), Damage 3d6 bludgeoning
The Dead God's HandORC