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From The Dead God's Hand, which isn't enabled.

Web Noose

HAZARD 2
Stealth +12
Description A looped length of webbing snags a creature that walks into it and yanks them painfully off the ground.

Disable DC 19 Survival (trained) or DC 19 Thievery (expert) to rearrange the webbing

AC 18; Fort +11, Ref +5
Hardness 8, HP 32 (BT 16)

Web Noose (attack)

A creature steps into the square in which the web noose is set


Effect The trap makes a noose Strike against the triggering creature.
Melee Noose +13 (deadly d10), Damage 3d6 bludgeoning

The target is Grabbed and pulled off the ground (Escape). The target takes 1d6 bludgeoning damage at the end of each of its turns as long as it's caught in the noose.

The Dead God's HandORC